![]() ![]() With no armor and the lowest amount of hit points of all level four melee towers, assassins do not attempt to fight blow-for-blow, but instead can counter attacks, avoiding damaging blows in the process. Permanently cloaked, these warriors rely on the element of surprise in order to inflict damage on their enemies. More Axes: (300/100/100 Gold) Barbarians get an additional ax to do +10/+20/+30 with each attack, slowing their attacks on iOs.Īssassin's Guildtrains illustrious assassins.Whirlwind Attack: (150/100/100 Gold) When struck, Barbarians have a 15/20/25% chance of dealing 25-45/40-60/55-75 damage to all enemies around them.(Flash only, replaced by whirlwind attack in all other versions) Hunting Nets: (150/75/75 Gold) Barbarians can throw nets to slow an 45/60/75 to flying enemies for a while.Throwing Axes: (200/100/100 Gold): Barbarians can throw axes at ground and flying enemies in range, causing them 34-42/44-52/54-62 and having a range of 260/280/300.(They attack slower and have a different ability in Flash). Holy Strike: (220/150/150 Gold) Paladin attacks have a 10% chance to become a Holy Stike, dealing 25-45/50-90/75-135 physical damage in an small area (true damage in flash).īarbarian Mead Hall: It trains Barbarians, fast warriors of the north without armor, but he has more health than a paladin and much more offensive capacity thanks to his pile of axes, he literally has a ranged attack!.Shield of Valor: (250 Gold) Paladins gain an additional 15% armor.Healing Light: (150/150/150 Gold) Every 10 seconds paladins will heal 40-60/80-120/120-180 health does not remove negative effects.They are extremely tough, boasting great armor and healing ability, however they take longer to respawn than other soldiers. Holy Order: Paladins who do not rest until justice is served. Militia barracks, Footmen barracks, and Knight barracks are the basic towers in kingdom rush, they do not have any special quality, compared to other barracks towers Values in parentheses are due to Upgrades. Each upgrades a stage further before offering a split choice between two new towers with additional upgrades to further boost their offensive and defensive capabilities. The three non-specialized towers differ in each game but have the same purpose. Plus, additional melee towers unique to individual levels. There are five Melee Towers in the first three Kingdom Rush games: If a soldier is killed, he will re-spawn within a certain period of time. Thus, it is very important to choose the right position for the soldiers, where they will be able to properly coordinate. Soldiers don't do much damage, but instead serve to block enemies and allow other towers to deal out the real punishment. To move them you must change the rally point, for this select the flag that is seen melle tower menu, and then tap on some other point in its range Can't attack in all their range at the same time, due to their mechanics.The maximum number of soldiers active at once from a tower is three, with the exception of four towers that can only send out two soldiers at a time.Melee Tower units cannot attack flying units directly, with the exception of a few towers. ![]() Melee Tower units do relatively minor physical damage.Some characteristics shared by all Melee towers are: ![]()
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